Below there is a changelog, which was made at 5.4.8 for the last month, from 23.02.18 till 28.03.18:
Status: applied.
General:
Fixed an issue due to which state of battle pet could not be safed.
Fixed displaying of enchantments of the item which had random enchantment.
Fixed an issue due to which players did not see changed nickname till log out.
Fixed displaying of battleground where the player located in /who list while relog.
Fixed an issue with PVE Spectator and item http://http://www.wowhead.com/item=95566 due to which player could be dead without aura of death while use the item in spectation mode.
Fixed an issue that allows to use more battle resurrections than it possible in current difficulty.
Fixed an issue due to which NPCs summoned with mount and did not disappear on the Cross Realm.
Added new models to the morpher.
Fixed an issue due to which player could fly inside instance while enter the dungeon on the fly mount.
Fixed reset of cooldowns in duel (FUN Realm).
Fixed work of disorienting effects on moving players, visually much less twitching.
Now if the warrior got control effect (stunning, roots and so on) while the http://www.wowhead.com/spell=6544 is active, then damage from the spell should be caused immediately, instead of after the control effect disappear.
Cooldown of http://www.wowhead.com/spell=122288 (Symbiotic Growth of druid in specialization "Restoration" with Paladin) now will be reseted if the target have not active Poison and Disease effects.
Fixed an issue due to which http://www.wowhead.com/spell=117896 could proc on the target too, if this target is Warlock with specialization "Destruction".
Fixed an issue due to which http://www.wowhead.com/spell=45529 could activate first fully-depleted rune (instead of random) as a Death Rune.
Shaman:
Fixed targeting for http://www.wowhead.com/spell=3599, now correctly follow the target of shaman and switches instantly, and does not continue to hit the previous target.
Fixed an issue due to which autoattack could be interrupted if the target could not be attacked (target is not in the eye or too far) and did not activate automatically after.