Here you'll find a list of fixes that were made in September. Some of the fixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. This list will be updated as additional fixes are applied.

Changes:




Hotfixes: September 4

General:

  • Fixed a bug due to which the character in some cases did not start moving after the end of the root/stun effects when holding the movement buttons.





September 2 - September 8

Instances & Raids:

  • Siege of Orgrimmar:
    • Fixed player's damage under https://db.pandawow.me/?spell=144421 effect.
    • Immerseus:
      • Now, during the phase change, negative effects with periodic damage will not disappear from the boss.
    • Kor'kron dark shamans:
      • Fixed bonus loot
      • Fixed a bug due to which one of the bosses could die before the other, and the second one could be evaded.


Arena & Battlegrounds:

  • Now, if the game ends prematurely due to a lack of players, the team that scored more points, and not which had more players, will win.
  • Temple of Kotmogu: Fixed the door opening timer.
  • Strand of the Ancients: fixed an issue due to which auras https://db.pandawow.me/?spell=66271 and https://db.pandawow.me/?spell=68377 remained on the player after leaving the battleground.


Classes and spells:

  • Fixed a bug that caused the character to return to the starting point after teleportation, if at the same time he fell under the effects of fear.
Warrior:
Mage:

NPC and Creatures: