Here you'll find a list of fixes that were made in November. Some of the fixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. This list will be updated as additional fixes are applied.
Changes:
November 03, 2020
General:
Fixed an issue due to which vehicle passengers could get stuck in evade mode.
Fixed an issue due to which dead player was resurrected in instances after relogging.
Fixed saving of records when learning dual specialization.
Fixed special symbols in tickets.
Instances & Raids:
Fixed an issue due to which raid leader was unable to change instance difficulty while there were other players spectating the raid.
Fixed possibility to complete Warlock cenario for Green Fire.
Classes & Spells:
Fixed an issue due to which some magical spells of pets were not scaled from owner's critical strike chance.
The critical strike chance of pets no longer depends on the type of attack / spell, but is equal to the owner's highest. For example, if a warlock has a 5% melee critical strike chance and a 30% spell chance, the pet will have a 30% melee and spell chance.
Fixed an issue due to which the character could fall under textures after the end of some effects, for example Charge, Blind and other similar spells.
Warrior
Fixed an issue due to which the amount of healing from Enraged Regeneration
did not double if the ability was cast while affected by Enrage.
Heroic Strike and Cleave
now correctly deal 40% more damage when using one-handed weapons.
Fixed incorrectly increased damage done by Impending Victory in specialization Arms.
Hunter
Pandaren in the starting location will now spawn with a pet Wise Turtle
Death Knight
Fixed an issue due to which Death and Decay did not cause damage if the enemy was out of the death knight's field of vision, but within the radius of the ability.
Fixed a bug due to which a gargoyle summoned by Summon Gargoyle began to attack the target in the air, before reaching the ground.
Mage
Fixed an issue due to which Arcane Blast did not accumulate Arcane charges, but glyph - Glyph of Spellsteal did not heal mage if the mage was immune to magic damage from glyph - Glyph of Ice Block.