Here you'll find a list of fixes that were made in February. Some of the fixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. This list will be updated as additional fixes are applied.

Changes:




February 09, 2021

General:

  • Fixed an issue due to which training dummies were not immune to fear and other similar type of effects.
  • Fixed an issue due to which anti-cheat was falsely reacting to Shadowstep.
  • Summons, which follow the player will now dynamically change their speed to keep up with the player.
  • Fixed issues with visibility after teleportation.
  • Pathfinding (will be enabled after the server restart):
    • Various improvements for creature knockbacks.
    • Creature knockbacks will no longer generate a full path but instead only use a destination point to reflect sniff data.
    • Calculate the destination by using a mmap raycast instead of using mmap path, which had the chance of creating weird movements when GetNearPosition failed to get a proper collision point (knocking around a tree for example or just somewhere it should not go at all).
    • Fixed pet movement on transport.
    • Fixed "Follow" command for pets.
    • Fixed pet animation effect when following the player.
    • Now, when evading, mobs will look for a path to home position and only if there is no path, then run and ignore pathfinding.
    • Fixed an issue where some NPCs could not go through small doors and jump over them.
    • Fixed an issue with pets, where they would sometimes stop when moving towards the owner.


Instances & Raids:



Classes & Spells:

  • Fixed autoattack when using wands.


Rogue


Druid


Death Knight
  • Festering Strike will no longer extend the duration of plagues, if it misses the target.


Warrior
  • Fixed damage done by Bladestorm in Arms specialization.
  • Sweeping Strikes now only triggers once from being hit by Bladestorm on more than 1 target.
  • Enrage now triggers no more than once every 3 seconds from critical blocks Mastery: Critical Block.
  • Shield Slam no longer generates rage if it doesn't hit the target.
  • Revenge no longer generates rage if it doesn't hit the target.
  • Fixed an issue due to which Shield Barrier sometimes used more rage than a warrior had, and the stock of rage went down.


Hunter


Monk
  • Fixed an issue due to which after taking melee damage, the bar for casting Zen Meditation could visually remain active.


Shaman


Paladin


Priest
  • Upon changing talent - Twist of Fate its effect will get removed too.
  • Movement speed increase received from Body and Soul can no longer be applied on vehicles.
  • Fixed an issue due to which, upon entering the arena, the amount of shadow orbs visually remained on previous amount.


Battle Pets:



Items & Objects:

  • Corrected localization for 1300 items.
  • Salyin Battle Banner can now be used anywhere on x100 Realm & PTR, except for duel zone, raids and during boss encounters in dungeons.
  • Removed Orgrimmar portals from goblin locations.
  • Fixed an issue issue due to which players could put Eye of the Black Prince only on https://www.wowhead.com/throne-of-thunder weapons above item level 528.
  • Corrections to item sell criteria for Blacktalon Quartermaster. Should fix issue when player was unable to buy something from the list, for example, Eye of the Black Prince after changing the faction.
  • Fixed exploit with Firestorm Egg on xFun Realm.
  • Fixed chests on minimap on Timeless Isle.
  • Added phase for portals https://www.wowhead.com/isle-of-thunder
  • Corrected object Riverblade Spike Trap
  • Removed duplicate apples on the Timeless Isle.
  • Fixed low trigger chance of Cleave from Fusion-Fire Core and similar, also its damage is no longer affected by armor.
  • Changed the location to which the portal to Orgrimmar, located in the Village of Honeydew in the Jade Forest, will teleport.


NPC & Creatures: