Here you'll find a list of fixes that were made in November. Some of the fixes below have been known for some time, some have come into effect with the last restart of the realm. This list will be updated as additional fixes are applied.
Changes:
Oсtober 25 - November 15
General:
Instances & Raids:
Temple of the Jade Serpent
Mogu'shan Palace
Stormstout Brewery
Shado-pan Monastery
Gate of the Setting Sun
Siege of Niuzao Temple
Scholomance
Scarlet Halls
Scarlet Monastery
Fixed the distribution of loot by need in groups collected by dungeons finder.
Fixed an issue due to which some encounter loot chests despawned before all the items were rolled out, which caused some items to be lost
Legendary Cloak Questline Item (Печать власти Печать мудрости Тайны империи & Рунный камень титанов drop chance is now also affected by the content patch to which a given chapter is tied to. For example first chapter items which are part of Patch 5.0.5 will have a higher drop chance in Patch 5.1 and even more higher chance in Patch 5.2
World Boss & Pandaria Raid Personal and Bonus Loot is now also affected by content patch. Instead of having the same drop chance for the entire expansion player will now have have a higher chance to receive loot from older patch content
Theramore's Fall (Horde):
Fixed teleportation into Orgrimmar after the scene ends.
Corrected damage radius for Стрекочущий рой
Reworked All Achievements
Increased Effect Radius for Взрыв взрывчатки богомолов
Fixed two reasons that caused players to be stuck in permanent combat inside the instance
Corrected Event After First Boss
Stormstout Brewery:
Reworked All Achievements
Fixed an issue due to which Мощнейший удар did not knock enemy rabbits in air
Some creatures now aggro in pack
Fixed an issue due to which Взрывчатое пойло sometimes did not stun players
Creatures hit by Взрыв пива will now enter combat
Fixed an issue due to which boss in some cases did not turn during Морковная отрыжка
Fixed an issue due to which Булькающий бражный хмелементаль did not move around the room
Fixed damage radius for Взрывчатое пойло
Fixed 1 reason which caused players to be in permanent combat until they defeat first boss
Fixed an issue due to which Янь-Чжу Высвобожденный did not drop any loot on heroic difficulty
Mogu'shan Palace:
Fixed an issue due to which Тайный защитный механизм could only be triggered on heroic difficulty
Reworked All Achievements
Some creatures now aggro in packs
Attempt to try to fix issue due to which players are sometimes stuck in combat after first boss
Fixed an issue due to which Глинтрок-крепкошкур did not chase the victim
Fixed an issue due to which Магнитное поле did not pull players
Shado-pan Monastery:
Fixed an issue due to which second boss encounter did not mark as completed, which caused few issues later in the dungeon.
Scarlet Halls:
Fixed an issue due to which players could complete heroic difficulty dungeon quests on normal difficulty
Scholomance:
Fixed an issue due to which NPC offered Normal Difficulty Quests on Heroic Difficulty