Changelog for the last 2 months: 2016-06-15 to 2016-08-16.
Status: applied for all realms.
Changelog:
General:
- Fixed determination of specialisation for many items.
- Fixes to the bonus loot for all specialisations.
- Fixed bug with attack speed by conversion it into +\-inf.
- Fixed scaling of armour by level.
- Fixed work of quest addons that check is complete the quest or not.
- Optimisation of working the Auction House and Anti-Cheat System.
- Fixed displaying of points on the map in areas of Outdoor PvP.
- Fixed the Duel-Zone area.
- Fixed usage of bonus loot while under the spell Deterrence or any immune.
- Searching of players for bonus loot must not miss the dead players.
- Fixed an exploit that allows you to slow down the use of bosses abilities.
- Fixed an issue where players when registering a new scenario fell into the scenario that has already passed earlier.
- Fixed displaying of the correct glyphs of the character using the "Inspect" function.
- The implementation of the mechanism for the replacement of items with some chance on the other, the improved.
- Increased the number of possible points in quests from 4 to 5.
- Fixed 3 reasons of server crash.
Instances and raids:
Siege of Orgrimmar::
Immerseus:
- Fixed an issue where players were able to open the door behind the boss.
- Added the gate behind the boss.
- Added in loot "Warforged" items.
- Increased the number of items in the loot in the 25 ppl mode.
Fallen Protectors:
- Fixed an issue where players were able to open the door behind the bosses.
- Fixed problem when Despair Spawn and Desperation Spawn did not attacked players.
- Added in loot "Warforged" items.
- Increased the number of items in the loot in the 25 ppl mode.
- Pools of poison on the ground from spell Noxious Poison now will appear under the target, instead of a boss.
Norushen:
- Fixed incorrect displaying of triggers of the ability Blind Hatred.
- Fixed damage zone of spell Blind Hatred and animation.
- Fixed an issue when the use of spell Blind Hatred might be interrupted.
- Added in loot "Warforged" items.
- Increased the number of items in the loot in the 25 ppl mode.
- Fixed spell Expel Corruption.
- Fixed spell Fusion.
Sha of Pride:
- Rollback of commit changes: "Fixed a bug when the boss used skills of 1st phase in the 2nd one", wrong report.
- Fixed an issue when npc Manifestation of Pride could be moved.
- Added in loot "Warforged" items.
Galakras:
- Fixed an issue where Flames of Galakrond did not disappeared after the death of boss.
- Skill Shattering Roar will no longer deal damage to players in the towers.
- Added in loot "Warforged" items.
- Increased the number of items in the loot in the 25 ppl mode.
Iron Juggernaut:
- Fixed incorrect displaying of triggers of several abilities.
- Fixed an issue where the door after killing the boss did not open.
- Now after the killing of the boss, the players when entering the instance will be teleported to the gates of Orgrimmar.
- Fixed an issue with an increased damage radius of abilities Mortar Blast and Demolisher Cannons.
- Fixed the movement of Borer Drill when using skill Borer Drill.
- Added in loot "Warforged" items.
Kor'kron Shamans:
- Fixed an issue where players did not get the loot.
- Fixed an issue where players could attack Falling Ash.
- Fixed an issue where the door after the killing the bosses did not open.
- Now the bosses will not attack players when approaching before the battle will started.
- While using the spell Foul Geyser Slime will fly to the tank.
- Fixed an exploit with the possible use of control to the bosses.
- Reduced movement speed of mobs Foul Slime, and now they will attack players after 2 seconds after appearing.
- Fixed a bug that caused an increase the movement speed of mobs Foul Slime.
- Spell Foul Stream will not be used on the targets under the aura Toxic Mist.
- Added in loot "Warforged" items.
- Increased the number of items in the loot in the 25 ppl mode.
General Nazgrim:
- Fixed immune to a slowdown.
- Fixed loot of tokens.
- Fixed generation of rage from the ability Defensive Stance.
- Fixed disappearance of the aura Assassin's Mark after the termination of combat.
- Now after the killing of the boss, the players when entering the instance will be teleported to the Kor'kron Barracks.
- Fixed an exploit with the possible use of control to the bosses.
- Healing from the ability Earth Shield now cannot occur more than once every 3 seconds.
- The accumulation of rage from the ability Defensive Stance now cannot occur more than once every 1 seconds..
- Added in loot "Warforged" items.
- Fixed an exploits with the possible use of control to the bosses.
Malkorok:
- Corrected timers of the boss abilities.
- Fixed an immune to a slowdown.
- Fixed an issue because of which the boss could not use the ability Blood Rage.
- Now the boss will not attack players when approaching him before the battle.
- Fixed division of damage for spell Blood Rage.
- Fixed opening of a door after the killing of boss.
- Now after the killing of the boss, the players when entering the instance will be teleported to the Crossroads.
- Added loot.
- Fixed proc of spell Fatal Strikes.
- Added in loot "Warforged" items.
- Increased the number of items in the loot in the 25 ppl mode.
- Fixed usage of Seismic Slam.
Spoils of Pandaria:
- Implemented scripts of bosses.
- Added many objects and mobs.
- Added missing equip for mobs.
Throne of Thunder:
Ji-Kun:
Primordius:
- Ability Malformed Blood will now deal damage only to Living Fluids and Viscous Horrors.
Arenas and Battlegrounds:
- Arena rating will be lost if the player clicks decline when arena pops.
- Fixed saving of the character when you exit the game while in a BG. This will fix the possible exploits, such as recovery time of abilities and items.
- Fixed the majority of exploits with items that did not disappear after use on battlegrounds.
Spells and talents:
Death Knight:
- Removing the passive ability Forceful Deflection because of it were bugged parry chance of DK-undead.
- Now on the base cooldown of runes correctly affect all types of auras.
- Fixes to the spell Blood Parasite.
- Fixed bugs with rune cooldown when changing the base cooldown and\or speed regen of runes.
- Fixes to the spell Blood Tap.
- Fixed bonus of 4 items of the set Plate of the All-Consuming Maw.
- Fixed work of talent Runic Empowerment.
- fixed refresh of aura Frost Fever and Blood Plague when using Scarlet Fever, if targets have the same auras of other Death Knights.
- Deleted old hack for fix of bugs with presences of Death Knights, it is no longer relevant and provoking other bugs.
Paladin:
Monk:
Shaman:
Druid:
- Fixed Leather Specialisation for specialisation Guardian in the Bear form.
- Fixed bonus of 2 items of the set Т16.
- Fixed proc of 2 items of the set Regalia of the Shattered Vale while being under the action of the spell Celestial Alignment or Eclipse (Solar).
- Fixed a bug with the interruption of crafting when having the spell Ysera's Gift.
Warlock:
- Fixed dependence of damage from SPD for a spell Rain of Fire.
- Fixed the casting speed of Unstable Affliction while a player is under the buff Soulburn.
- Fixed stack of spell Shadowburn from different casters.
- Fixed a bug with the interruption of crafting when pressing the "Create all" for Warlocks of specialisation "Destruction".
Warrior:
Rogue:
Hunter:
- Fixed bonus of 2 items of the set Т16 Battlegear of the Unblinking Vigil while proc the spell Fire!.
- Fixed influence of spell Rapid Fire on the regeneration of the Hunter's focus.
- Fixed work of spell Roar of Sacrifice.
- Improving the search of target for the hunter traps, greater priority is given to the one who is closest to her.
- Trying to fix the damage Explosive Shot while stacking.
- Fixed auto attack while casting Steady Shot.
- Spell Cobra Strikes not affect on a spell Kill Command.
Mage:
Priest:
- Correction of spell Fade.
- Fixed dependence of the absorption volume from the crit chance for spells Spirit Shell.
- Fixed talent Solace and Insanity in specialisation Shadow when effect Devouring Plague ceases.
Spells and talents, other:
- Fixed player traps activation, if they are located close to the mobs with "dummy" flags.
- Fixed check of chest armor for armor Specialization.
- Removed influence of auras that affect on damage for Multistrike.
- Fixed removing the aura of specialization on the armor when removing\selling item from inventory.
- Fixed problem with GKD of spells when they could be casted a little earlier, than the GCD ended on the server.
- Fixed influence of spells with "self-resurrection" effect (for example, Soulstone) on the counter of battle resurrections in the raid.
- Fixed stack of buffs Power Word: Fortitude and Dark Intent.
Events:
Midsummer Fire Festival:
Quest scripts:
Items:
All Data Base fixes (quests, creatures, loot etc) you can look
at this section (from 2016-06-08 tо 2016-08-09), with messages from Herald.
Do not forget to delete the Cache folder from the root folder of the game after each update.