Here you'll find a list of fixes that were made in March. Some of the fixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. This list will be updated as additional fixes are applied.
Other Data Base fixes (quests, creatures, loot etc) you can look at
this section (from 18.02.19).
Changes:
March 04, 2019
General
- Fixed an issue due to which in-game mailbox didn't display sender's name.
- Fixed a visual bug with movement animation, when a character got under the effects of stun / immobilization, now it should be fine.
- Fixed 4 reasons of the server crash.
Classes
- Fixed an issue due to which recovery time was not displayed if player repeatedly clicked on spells such as Prowl, Stealth and other similar effects.
Rogue:
- Fixed an issue due to which passive effect Assassin's Resolve worked even if rogue didn't have daggers.
Paladin:
- Fixed an issue due to which Barkskin spent 3 holy charges, instead of 1.
Death knight:
- Fixed an issue due to which ghouls summoned by Army of the Dead didn't have energy and they couldn't use Claw.
Monk
- Fixed an issue due to which Healing Sphere did not heal some other player minions/pets, for example Ebon Gargoyle.
- Fixed incorrect attack speed for spirits summoned by Storm, Earth, and Fire.
- Fixed an issue due to which healing done by Blackout Kick was not affected by the PvP-power and it did not take into account the critical damage, the periodic damage was also fixed, now it is not affected by modifiers.
Shaman
Druid:
Warrior:
- Stun effect caused by Charge will no longer be delayed.
- Immobilizing effects will no longer stop the warrior during Charge.
Hunter:
- Periodic effect damage done by Serpent Sting will now be recalculated when hunter extends duration of this effect with Cobra Shot.
Warlock:
Creatures and NPCs
Quests
Items and objects
- Fixed orientation of some objects summoned by spells, It should fix work of archaeology.