Here you'll find a list of fixes that were made in November. Some of the fixes below have been known for some time, some have come into effect with the last restart of the realm. This list will be updated as additional fixes are applied.
Changes:
Oсtober 25 - November 15
General:
Instances & Raids:
Temple of the Jade Serpent
Mogu'shan Palace
Stormstout Brewery
Shado-pan Monastery
Gate of the Setting Sun
Siege of Niuzao Temple
Scholomance
Scarlet Halls
Scarlet Monastery
Fixed the distribution of loot by need in groups collected by dungeons finder.
Fixed an issue due to which some encounter loot chests despawned before all the items were rolled out, which caused some items to be lost
Legendary Cloak Questline Item (Sigil of Power Sigil of Wisdom Secrets of the Empire & Titan Runestone drop chance is now also affected by the content patch to which a given chapter is tied to. For example first chapter items which are part of Patch 5.0.5 will have a higher drop chance in Patch 5.1 and even more higher chance in Patch 5.2
World Boss & Pandaria Raid Personal and Bonus Loot is now also affected by content patch. Instead of having the same drop chance for the entire expansion player will now have have a higher chance to receive loot from older patch content
Theramore's Fall (Horde):
Fixed teleportation into Orgrimmar after the scene ends.
Corrected damage radius for Screeching Swarm
Reworked All Achievements
Increased Effect Radius for Mantid Munitions Blast
Fixed two reasons that caused players to be stuck in permanent combat inside the instance
Corrected Event After First Boss
Stormstout Brewery:
Reworked All Achievements
Fixed an issue due to which Smash! did not knock enemy rabbits in air
Some creatures now aggro in pack
Fixed an issue due to which Explosive Brew sometimes did not stun players
Creatures hit by Brew Explosion will now enter combat
Fixed an issue due to which boss in some cases did not turn during Carrot Breath
Fixed an issue due to which Bubbling Brew Alemental did not move around the room
Fixed damage radius for Explosive Brew
Fixed 1 reason which caused players to be in permanent combat until they defeat first boss
Fixed an issue due to which Yan-Zhu the Uncasked did not drop any loot on heroic difficulty
Mogu'shan Palace:
Fixed an issue due to which Secret Defense Mechanism could only be triggered on heroic difficulty
Reworked All Achievements
Some creatures now aggro in packs
Attempt to try to fix issue due to which players are sometimes stuck in combat after first boss
Fixed an issue due to which Glintrok Ironhide did not chase the victim
Fixed an issue due to which Magnetic Field did not pull players
Shado-pan Monastery:
Fixed an issue due to which second boss encounter did not mark as completed, which caused few issues later in the dungeon.
Scarlet Halls:
Fixed an issue due to which players could complete heroic difficulty dungeon quests on normal difficulty
Scholomance:
Fixed an issue due to which NPC offered Normal Difficulty Quests on Heroic Difficulty
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