
Here you'll find a list of fixes that were made in February. Some of the fixes below have been known for some time, some have come into effect with the last restart of the realm. This list will be updated as additional fixes are applied.
Changes:
January 28 - February 25
General:
Game client, UI:
Fixed an issue due to which player could not interact with few dungeon portals in the zone map. For example Maraudon & Sunken Temple
Instances & Raids:
Enable Celestial Difficulty for Pandaria Dungeons
Reworked Personal Loot Reward System in Pandaria Raids / World Bosses.
Reworked Pandaria Bonus Loot System.
Reworked Bad Luck Protection System related with Personal Loot.
Upon defeating a world boss which has both - pve and pvp items in the loot table the chances to obtain a random item for player's loot specialization is now balanced between both types of items. Until now PvE items had a lower chance to drop due to large amount of PvP items in the boss loot table.
Players will now see their group member personal loot in the chat window.
LFR & Flex gear is now tradeable between players who participated in the encounter with the condition that the player did not already have a raid lockout. Items received from Bonus loot / default loot bag remain non-tradeable for now.
World Boss mounts are now tradeable between players who participated in the encounter with the condition that the player did not already have a lockout.
Legendary Questline Items which are collected from Pandaria Raid bosses are no longer bound to a "unique weekly boss encounter". This rule will only remain active while the given quest's patch is considered current content.
Added an optional transport players can use back to the Center of Underhold Nexus from The Menagerie in Siege of Orgrimmar after defeating Thok the Bloodthirsty. Does not affect LFR or Flex difficulties,
Kor'kron Dark Shaman encounter bosses now automatically run outside from Grommash Hold once players defeat all the elite mobs in Valley of Strength in Siege of Orgrimmar.
Restore Sanctuary Effect in Ordon Sanctuary & Celestial Court
Fixed an issue due to which some MoP Dungeon & Raid objectives did not mark as completed
Upon re-entering a LFG instance that is already in progress via "the eye" player will now be sent to the active checkpoint instead of start of the instance
Split Raid Lockouts - Normal & Heroic is no longer shared for old raids. Separate Lockout Between Heroic & Celestial Difficulty
Both Scarlets updated for Celestial Mode, Hallows End Dungeon will no longer share spawns with Scarlet Monastery and vice versa
Siege of Niuzao Temple updated for Celestial Difficulty
Shado-Pan Monastery updated for Celestial Difficulty
Stormstout Brewery updated for Celestial Difficulty
Scholomance updated for Celestial Difficulty
Gate of the Setting Sun updated for Celestial Difficulty
Thok the Bloodthirsty:
Fix bug that caused Огромный брюхоног not to respawn after vipe
Paragons Of The Klaxxi
Increased the time it takes for boss corpse to despawn
Classes and spells:
General:
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Warrior:
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Paladin:
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Priest:
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Mage:
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Warlock:
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Druid:
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