Here you'll find a list of fixes that were made in March. Some of the fixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. This list will be updated as additional fixes are applied.
Changes:
February 28, 2021 - March 28, 2021
General:
Fixed an issue due to which premium did not work after logout.
Fixed few reasons caused server to crash.
Fixed an issue due to which players could not send ingame mails if subject was too large.
Fixed an issue with archaeological artifacts creation.
Fixed an issue due to which holidays could end earlier, than it should be.
Fixed guild achievements related to character level and reputation level.
Now player will receive experience for digsites 1\460 from the current level exp.
Removed requirement to deal a damage in amount of minimum 50% of NPCs health point to player could receive the lott and experience (for normal mobs only).
Instances & Raids:
Players will now be able to open loot boxes, which appear after players complete a dungeon / raid encounter while in combat.
Fixed an issue due to which bosses who share health were affected by other bosses threat generation.
Fixed reward for random Scenario.
Fixed an issue due to which loot box disappears before player receive all items.
Fixed reward from loot chests for monks in LFG group.
Fixed mana regeneration for pets in dungeons/raids.
Now do not need to confirm the preparation to start LFG.
Fixed an issue due to which players could appear in an empty instance if they queued LFG being in previous instance and in prevuius group.
Corrections for the "Need before Greed" loot mode:
The loot system now checks characteristics of the items and their utility for the class. For example, rogues will not be able to click "Need" if the item has an intellect/strength characteristic.
Fixed an issue due to which monks could choose option "Need" for any items, even for items which they can not equip.
Bind on Equip items, now, will become personal after picking up if player choose "Need" option.
Fixed a window with a warning that the item will become personal when using "Need before Greed" loot mode.
Added shields check.
Scripted Bad Luck Protection System.
System consists of 6 categories:
Every time player does not win any loot he is rewarded with extra 5% chance to default loot drop chance to receive loot next time. Once player receives loot, this extra chance resets back to 0 again.
Boss will now summon Shadowy Minion faster, like it should be.
Boss will no longer swap targets during active Voodoo Dolls if his target has an immunity effect (for example, Blessing of Protection and other similar effects).
Fixed an issue due to which boss sometimes tried to apply Voodoo Doll effect on players located inside spirit realm.
Boss can now have 2 encounter versions on normal and heroic mode (instead of 8 versions). Challenge mode will still have only 1 version, like it was till now.
Raigonn will no longer stun players with Battering Headbutt if they manage to jump right before boss smashes his head into the Great Gate.
Fixed an issue due to which Striker Ga'dok could stun a player with Prey Time and enter Strafing Run phase, which resulted in player being thrown off the tower.
Players will now be able to jump on Weak Spot only if at least one of two vehicle seats are free, otherwise - player will just exit the cannon. This fixes issue due to which players were getting kicked out of vehicle before boss smashed his head into the wall.
Fixed base world state on every difficulty. This fixes issues due to which, for example, players were receiving 10-man mode achievements on 25-man mode.
Fixed an issue, due to which some effects, which reduce healing (for example, Robbed Blind) did not affect healing from spells Удар смерти and Смертельный союз.
Fixed an issue, due to which spell Хватка смерти did not apply taunt effect, if target had immune to the grip effects.
Fixed priority of Runes of Death when using abilities that consume more than 1 rune. Now, first of all, the runes of death of different types will be consumed, and not one.
Warlock
Fixed an issue, due to which periodical damage from Стрела Хаоса could be replaced, if another warlock appled the same effect to the target.